Conquest 101 — Starting Positions for Every Role (Season 1)

starting-positions-conquest-101-v2Starting positions in SMITE are like openings in chess: a player has to have knowledge of them in order to endure the early game.

At exactly 10 seconds into the match the jungle camps — home to, if not precious buffs, then at least extra experience and gold income — spawn for the very first time. And ideally, at exactly 10 seconds into the match, all players have assumed their particular starting positions to get the early game off to a favorable start.

Season 2 This guide is outdated. For the Season 2 starting positions, see the article Conquest 101 — Season 2 Starting Positions and Openings for Each Role on this site.

A Comprehensive Guide with 11 Unique Map Illustrations

  • All prominent starting positions laid out for each of the roles
  • Condensed walkthroughs detail each opening scenario
  • Customized map diagrams illustrate the walkthroughs
  • Pro and contra lists highlight strengths and weaknesses
  • Map orientation is always taken into account

Note on Usage

For easier browsing, the different starting positions for each role are organized by position. For reference, the following lists each role and its respective position or lane in Conquest.

  • AD Carry — Duo lane
  • Jungler — Jungle
  • Middle laner — Middle lane
  • Solo laner — Solo lane
  • Support — Duo lane

Duo Lane

Located at the Gold Fury side, the duo lane is played by the AD Carry and the Support, both of which also work in tandem when clearing camps at the start of a match. As such, their openings and opening variations are identical.

Duo Left: Standard Opening

Role AD Carry (ADC), Support (Sup) duo-left-standard
Orientation Duo lane or Gold Fury on LEFT side
Walkthrough 1ADC and Sup start at mana buff (duo side). ADC pulls, Sup HOGs right away and takes over as camp is being cleared together. ADC picks up mana buff. 2ADC and Sup arrive in lane as level 1. starOption of invading enemy mana buff before or after doing own buff.
Pro plusEarlier in lane than enemy plusGood chance of outpushing enemy plusGood chance of getting early kill plusOption of invading enemy mana buff if enemy slow or unprepared
Con minusXP advantage for enemy ADC (level 2)

Duo Left: Standard Variation

Role AD Carry (ADC), Support (Sup) duo-left-variation
Orientation Duo lane or Gold Fury on LEFT side
Walkthrough 1ADC and Sup start at mana buff (duo side). ADC pulls, Sup takes over as camp is being cleared together. ADC picks up mana buff. 2ADC and Sup arrive in lane as level 1. icon_3Sup HOGs melee minions for fast lane push and quick level 2 for ADC and Sup.
Pro plusQuick level 2 plusStill earlier in lane than enemy plusGood chance of outpushing enemy plusGood chance of early kill
Con minusNo option of invading enemy mana buff minusHOG tactic might not work in higher-tier play

Duo Left: Back Harpies Opening

Role AD Carry (ADC), Support (Sup) duo-left-back-harpies
Orientation Duo lane or Gold Fury on LEFT side
Walkthrough 1ADC and Sup start at back harpies (duo side). ADC pulls, Sup takes over as camp is being cleared together. 2ADC and Sup arrive at mana buff (duo side). ADC pulls, Sup HOGs right away and takes over as camp is being cleared together. ADC picks up mana buff.icon_3ADC and Sup arrive in lane as level 1.
Pro plusExtra gold and XP from back harpies
Con minusSlightly later in lane than enemy minusNo option of invading enemy mana buff

Duo Right: Standard Opening

Role AD Carry (ADC), Middle laner (Mid), Support (Sup) duo-right-standard
Orientation Duo lane or Gold Fury on RIGHT side
Walkthrough 1ADC and Mid start at right mid harpies. ADC pulls, Mid takes over as camp is being cleared together and as ADC starts retreating towards mana buff (duo side). 1Meanwhile, Sup starts alone at mana buff (duo side). Sup HOGs right away given no invasion and starts clearing. 2Sup waits on ADC to last-hit big creep. ADC picks up mana buff. icon_3ADC arrives in lane as level 2, Sup as level 1.
Pro plusADC level 2
Con minusLater in lane than enemy minusGood chance of being outpushed minusGood chance of being killed off upon overextending

Duo Right: Standard Variation

Role AD Carry (ADC), Middle laner (Mid), Support (Sup) duo-right-standard-variation
Orientation Duo lane or Gold Fury on RIGHT side
Walkthrough 1ADC, Mid, and Sup start at right mid harpies. ADC pulls, Sup tags each creep once and immediately leaves for mana buff (duo side), while Mid takes over as camp is being cleared together and ADC starts retreating towards mana buff as well. 2Sup arrives at mana buff first, HOGs right away given no invasion and starts clearing. ADC arrives, last-hits big creep, and picks up mana buff. icon_3ADC and Sup arrive in lane as level 2.
Pro plusADC and Sup level 2
Con minusEven later in lane than with Standard Opening minusHigh chance of being outpushed minusSomewhat detrimental to XP and gold gain for ADC and Mid from mid harpies camp minusSusceptible to invades (mana buff) if timing is off

Duo Right: Level 3 Opening

Role AD Carry (ADC), Middle laner (Mid), Support (Sup) Duo Right: Level 3 Opening
Orientation Duo lane or Gold Fury on RIGHT side
Walkthrough 1ADC, Mid, and Sup start at right mid harpies. ADC pulls, Sup tags each creep once and immediately leaves for back harpies (duo side), while Mid takes over as camp is being cleared together and ADC starts retreating towards mana buff. 2Sup arrives at back harpies, HOGs right away, finishes clearing, and leaves for mana buff. icon_3ADC and Sup arrive at mana buff and start clearing the camp. ADC last-hits big creep and picks up mana buff. 4ADC and Sup arrive in lane as level 2 and 3, respectively.
Pro plusSupport level 3, ADC level 2
Con minusRequires support with great clear (Warrior), otherwise extremely late in lane minusMore susceptible to invades (mana buff)

Jungle

The jungle, the area in between the lanes, is the Jungler’s domain. The Jungler works in tandem with the Solo laner in the early game as well as when clearing camps at the start of the match. As such, their openings and opening variations are identical.

Jungle Left: Standard Opening

Role Jungler, Solo laner (Solo) Jungle-left-standard
Orientation Solo lane or Fire Giant on LEFT side
Walkthrough 1Jungler and Solo start at speed buff. Solo pulls, Jungler HOGs right away given no invasion and takes over as camp is being cleared together. Jungler picks up speed buff. 2Jungler and Solo arrive at mana buff (solo side). Jungler pulls, Solo takes over as the camp is being cleared together. Solo picks up mana buff. icon_3Jungler and Solo arrive in lane as level 2.starOption of invading enemy mana buff after doing own speed buff.
Pro plusEarlier in lane than enemy plusGood chance of outpushing opponent plusGood chance of getting early kill plusOption of invading enemy mana buff
Con minusPossibility of being invaded due to proximity to enemy mid harpies

Jungle Right: Standard Opening

Role Jungler, Middle laner (Mid), Solo laner (Solo) Jungle-right-standard
Orientation Solo lane or Fire Giant on RIGHT side
Walkthrough 1Solo and Mid start at right mid harpies. One of them pulls, the other takes over as camp is being cleared together. 1Meanwhile, Jungle starts at damage buff. Jungler HOGs right away and starts clearing. Jungler waits with last-hitting big creep until Solo passes marked spot (warning) to share experience and gold. Jungler picks up damage buff. 2Jungler and Solo arrive at mana buff (solo side). Jungler pulls, Solo takes over as camp is being cleared together. Solo picks up mana buff. icon_3Jungler and Solo arrive in lane as level 2. starOption of invading enemy speed buff right away.
Pro plusSlight experience and gold advantage plusOption of invading enemy speed buff
Con minusMuch later in lane than enemy minusHigh chance of being outpushed or killed minusLow chance of blue buff being invaded if timing sloppy

Jungle Right: Mid Harpies Opening

Role Jungler, Middle laner (Mid), Solo laner (Solo) Jungle-right-mid-harpies
Orientation Solo lane or Fire Giant on RIGHT side
Walkthrough 1Jungler (Bumba’s Mask), Solo, and Mid start at right mid harpies. Jungler pulls, Mid takes over as camp is being cleared together. 2Jungler and Solo arrive at mana buff (solo side). Jungler pulls and HOGs right away, Solo takes over as camp is being cleared together. icon_3Jungler and Solo arrive in lane as level 2. starOption of invading enemy speed buff right away.
Pro plusFaster in lane than standard opening plusOption of invading enemy speed buff
Con minusLater in lane than enemy minusJungler without damage buff

Middle Lane

Located in the middle of the map, the middle lane is infamous for its rotating, burst-damage Middle laner. Irrespective of map orientation, Mid always clears right mid harpies together with his allies at the start of the match.

Mid: Standard Opening

Role Middle laner (Mid), Ally or Allies Middle-left-standardMiddle-right-standard
Orientation Fire Giant on LEFT or RIGHT side
Walkthrough 1Mid starts at right mid harpies irrespective of Orientation. An Ally pulls, Mid takes over as camp is being cleared together. 2Mid arrives in lane as level 1. starOption of invading enemy speed buff (Fire Giant at right side).
Pro n/a
Con n/a

Solo Lane

Located at the Fire Giant side, the solo lane is played by no other than the Solo laner. Solo works in tandem with the Jungler in the early game as well as when clearing camps at the start of the match. As such, their openings and opening variations are identical.

Solo Left: Standard Opening

Role Jungler, Solo laner (Solo) Jungle-left-standard
Orientation Solo lane or Fire Giant on LEFT side
Walkthrough 1Solo and Jungler start at speed buff together. Solo pulls, Jungler HOGs right away given no invasion (wards) and takes over as camp is being cleared together. Jungler picks up speed buff. 2 Solo and Jungler arrive at mana buff (solo side). Jungler pulls, Solo takes over as camp is being cleared together. Solo picks up mana buff. icon_3Solo and Jungler arrive in lane as level 2. starOption of invading enemy mana buff after doing own speed buff.
Pro plusEarlier in lane than enemy plusGood chance of outpushing opponent plusGood chance of getting early kill plusOption of invading enemy mana buff
Con minusPossibility of being invaded due to proximity to enemy mid harpies

Solo Right: Standard Opening

Role Jungler, Middle laner (Mid), Solo laner (Solo) Jungle-right-standard
Orientation Solo lane or Fire Giant on RIGHT side
Walkthrough 1Solo and Mid start at right mid harpies. One of them pulls (lifesteal), the other takes over as camp is being cleared together. 1Meanwhile, Jungler starts at damage buff. Jungler HOGs right away and starts clearing. Jungler waits with last-hitting big creep until Solo passes marked spot (warning) to share experience and gold. Jungler picks up damage buff. 2Solo and Jungler arrive at mana buff (solo side). Jungler pulls, Solo takes over as camp is being cleared. Solo picks up mana buff. icon_3Solo and Jungler arrive in lane as level 2. starOption of invading enemy speed buff right away.
Pro plusSlight experience and gold advantage plusOption of invading enemy speed buff
Con minusMuch later in lane than enemy minusHigh chance of being outpushed or killed minusLow chance of blue buff being invaded if timing sloppy

Solo Right: Mid Harpies Opening

Role Jungler, Middle laner (Mid), Solo laner (Solo) Jungle-right-mid-harpies
Orientation Solo lane or Fire Giant on RIGHT side
Walkthrough 1Solo, Jungler (Bumba’s Mask), and Mid start at right mid harpies. Jungler pulls, Mid takes over as camp is being cleared together. 2Solo and Jungler arrive at mana buff. Jungler pulls and HOGs right away, Solo takes over as camp is being cleared together. icon_3Solo and Jungler arrive in lane as level 2. starOption of invading enemy speed buff right away.
Pro plusFaster in lane than standard opening plusOption of invading enemy speed buff
Con minusLater in lane than enemy minusJungler without damage buff
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