Conquest is complex: Where is the duo lane, what is the Jungler supposed to do, when exactly does Gold Fury respawn?
This guide lays out the core basics for playing Season 2 Conquest. It provides an overview of the different roles and their respective tasks, and offers annotated minimaps for the lanes and jungle camp timers. Updated for Combo Breaker patch.
|This guide has been updated to account for the changes introduced with the Combo Breaker patch. This concerns the Jungle Camp Timers section of the article.|
There are five dedicated roles in Conquest, each with their own individual tasks, objectives, default position on the map, as well as general difficulty level for beginner players. Some character classes are more suited to filling specific roles than others.
|Tasks and Objectives||Starter Difficulty|
|AD Carry||Duo lane||Hunter||Carries the team in late game with high-damage build
Can split-push lanes very effectively
Watches over Gold Fury together with Support
Plays integral role in helping secure main objectives like Gold Fury and Fire Giant
Mostly dedicated to farming duo lane in early to mid game to get build online as quickly as possible
(area between lanes)
|Assassin||Orchestrates especially the early and mid game with timely ganks and rotations
Secures jungle buff camps together with allies for shared experience and gold
Helps secure Mid Harpies together with Mid and Support
Can initiate teamfights
Farms the jungle and leeches off mid and solo lanes
|Mid||Middle lane||Mage||Serves as link between the side lanes and can rotate quickly for engagements on either side
Keeps taps on enemy rotations crossing middle lane
Helps secure Mid Harpies together with Jungler and Support
Farms middle lane
|Solo||Solo lane||Mage, Warrior, Assassin||Pushes solo lane to be free for rotations and objectives and counterbuilds against enemy team composition
Can sometimes rotate for securing Mid Harpies
Can initiate teamfights
Can split-push lanes
Farms solo lane
|Support||Every lane (starts in duo lane)||Guardian, Warrior||Assists allies in peril, covers lanes, and is the main initiator in teamfights
Plays integral role in securing and stealing Gold Fury and Fire Giant (using Wrath of the Gods)
Helps secure Mid Harpies together with Mid and Jungler
Gives close assistance to AD Carry in duo lane at beginning of match
Farms the jungle and leeches off duo and middle lane (while controlling time spent in duo lane)
There are three lanes in Conquest. The area in-between the lanes is called the Jungle. Teams are either assigned Chaos or Order side and this directly affects map orientation. The middle lane is always located at the center of the map. The duo lane is situated on the Gold Fury side; it is also called the long lane since its tier-one towers are farther apart from each other. By contrast, the solo lane is located on the Fire Giant side; it is also known as the short lane because its tier-one towers are closer to each other.
Jungle Camp Timers
All jungle camps spawn for the first time at the 10-second mark except for Fire Giant (10-minute mark). Depending on the type, camps respawn periodically at different time intervals. A timer icon (pie chart) indicating when the camp is going to respawn appears on the minimap only for the team who manages to take down that camp.
Attack Speed, Damage, Mana, Speed
|Attack speed and mana camp respawn every 3 minutes
Damage and speed camp respawn every 4 minutes
Defeating the big creep drops a buffs which lasts for 2 minutes when picked up
Dropped buffs stay on ground for 30 seconds until they disappear
Clearing a buff camp yields 91 gold and 229 XP in total
|Mid Harpies respawn every 3 minutes
Clearing Mid Harpies yields 90 gold and 220 XP in total
|Back Harpies respawn every 1:20 minutes (80 seconds)
Clearing Back Harpies yields 71 gold and 170 XP in total
Gold Fury (GF)
|Gold Fury respawns every 5 minutes
Securing Gold Fury yields a certain amount of gold and XP to each team member dead or alive
The value of the Gold Fury kill scales team gold starting at 150 and gaining +10 per minute of game time to a maximum of 350.
The value of the Gold Fury kill scales team XP starting at 100 and gaining +10 per minute of game time to a maximum of 250.
Fire Giant (FG)
|Fire Giant spawns for first time at 10-minute mark
Fire Giant respawns every 5 minutes
Securing Fire Giant yields 150 gold and 200 XP to each team member dead or alive, and grants the Fire Giant buff to each team member alive at time of its defeat
Fire Giant Buff lasts for 4 minutes